GRAY DOOM

Art collection

Original art and UI references for three player factions and one neutral faction. Gallery samples demonstrate visual coverage; they do not imply that every gameplay system is implemented.

Browse collections

4 shared-source settlement routes · 3 fixed stops each

Settlement route panoramas

Original Gray Doom Art

Each row previews one continuous image through three overlapping camera stops. Select the narrow crop to inspect mobile framing. The route views are fixed banner compositions, not a tileable world map.

Atlantic Coalition

Coastal civic core → defended road/rail gate → productive perimeter

Inside city
City gate
Outside perimeter

Open full continuous master

Northern Federation

Snow-load civic core → convoy rail gate → frozen reservoir and foundry

Inside city
City gate
Outside perimeter

Open full continuous master

Eastern Directorate

Terraced civic core → controlled canal/rail crossing → irrigated supply belt

Inside city
City gate
Outside perimeter

Open full continuous master

Sunward Compact · neutral

Inhabited oasis core → working caravan gate → solar and irrigated fields

Inside city
City gate
Outside perimeter

Open full continuous master

Four periodic regional underlays · two by two repeat check

Repeatable map terrain

A3 visual preview

These original textures repeat without a hard edge beneath the six-site map. Repetition does not make the fixed relief plane or world coordinates continuous.

Atlantic Coalition · coast
Northern Federation · snow belt
Eastern Directorate · riverland
Sunward Compact · neutral desert

12 earlier scene masters · 4 identities

Settlement continuity review

Earlier three-image compositions

Archive comparison: inspect the previous inside-city, city-gate and outside-perimeter masters at desktop or mobile banner ratio. The live settlement banner now uses the shared-source routes above.

Atlantic Coalition

Coast · bay bridge · command spire

Atlantic Coalition inside city settlement scene at banner crop
Inside city · Full master
Atlantic Coalition city gate settlement scene at banner crop
City gate · Full master
Atlantic Coalition outside perimeter settlement scene at banner crop
Outside perimeter · Full master

Northern Federation

Snow · mountain reservoir · industrial rail

Northern Federation inside city settlement scene at banner crop
Inside city · Full master
Northern Federation city gate settlement scene at banner crop
City gate · Full master
Northern Federation outside perimeter settlement scene at banner crop
Outside perimeter · Full master

Eastern Directorate

Riverlands · terraces · data infrastructure

Eastern Directorate inside city settlement scene at banner crop
Inside city · Full master
Eastern Directorate city gate settlement scene at banner crop
City gate · Full master
Eastern Directorate outside perimeter settlement scene at banner crop
Outside perimeter · Full master

Sunward Compact

Desert · oasis channels · solar trade

Sunward Compact inside city settlement scene at banner crop
Inside city · Full master
Sunward Compact city gate settlement scene at banner crop
City gate · Full master
Sunward Compact outside perimeter settlement scene at banner crop
Outside perimeter · Full master

A1 UNIT UI SYSTEM

Semantic field states

44 portraits · reusable overlays

Atlantic basic infantrySelected state
Selected
Northern fast unitMoving state
Moving
Eastern defensive infantryReinforcing state
Reinforcing
Sunward assault infantryAttacking state
Attacking
Atlantic reconnaissance unitWounded state
Wounded
Northern heavy unitDefeated state
Defeated
Eastern commanderReport frame state
Report

A2 BUILDING UI SYSTEM

Construction lifecycle

50 functional roles · reusable overlays

Atlantic operations hubLocked state
Locked
Northern production buildingQueued state
Queued
Eastern logistics buildingUpgrading state
Upgrading
Sunward training centerDamaged state
Damaged
Atlantic landmark operations hubMaximum state
Maximum
Eastern medical centerDisabled state
Disabled

A2 BUILDING PROGRESSION

Four visual tiers

Foundation · established · advanced · landmark

Foundation material depotFoundation tier
Foundation
Established operations hubEstablished tier
Established
Advanced doctrine instituteAdvanced tier
Advanced
Landmark Meridian complexLandmark tier
Landmark

A2 REGIONAL RESOURCE FIELDS

Extraction landscapes

Release-scope roles · 3 player + 1 neutral

Atlantic Composite Yard
Atlantic · Composites
Atlantic Ceramic Quarry
Atlantic · Ceramics
Atlantic Mineral Excavator
Atlantic · Alloys
Atlantic Hydroponic Terrace
Atlantic · Provisions
Northern Composite Yard
Northern · Composites
Northern Ceramic Quarry
Northern · Ceramics
Northern Mineral Excavator
Northern · Alloys
Northern Hydroponic Terrace
Northern · Provisions
Eastern Composite Yard
Eastern · Composites
Eastern Ceramic Quarry
Eastern · Ceramics
Eastern Mineral Excavator
Eastern · Alloys
Eastern Hydroponic Terrace
Eastern · Provisions
Sunward Composite Yard
Sunward · Composites
Sunward Ceramic Quarry
Sunward · Ceramics
Sunward Mineral Excavator
Sunward · Alloys
Sunward Hydroponic Terrace
Sunward · Provisions

A2 REGIONAL RESOURCE INDUSTRY

Processing infrastructure

Release-scope roles · 3 player + 1 neutral

Atlantic Composite Works
Atlantic · Composites works
Atlantic ceramic works
Atlantic · Ceramic works
Atlantic alloy foundry
Atlantic · Alloy foundry
Atlantic provision mill
Atlantic · Provision mill
Atlantic provision kitchen
Atlantic · Provision kitchen
Northern Composite Works
Northern · Composites works
Northern ceramic works
Northern · Ceramic works
Northern alloy foundry
Northern · Alloy foundry
Northern provision mill
Northern · Provision mill
Northern provision kitchen
Northern · Provision kitchen
Eastern Composite Works
Eastern · Composites works
Eastern ceramic works
Eastern · Ceramic works
Eastern alloy foundry
Eastern · Alloy foundry
Eastern provision mill
Eastern · Provision mill
Eastern provision kitchen
Eastern · Provision kitchen
Sunward Composite Works
Sunward · Composites works
Sunward ceramic works
Sunward · Ceramic works
Sunward alloy foundry
Sunward · Alloy foundry
Sunward provision mill
Sunward · Provision mill
Sunward provision kitchen
Sunward · Provision kitchen

A2 REGIONAL CIVIC ECONOMY

Storage and coordination

Release-scope roles · 3 player + 1 neutral

Atlantic material depot
Atlantic · Material depot
Atlantic provision silo
Atlantic · Provision silo
Atlantic operations hub
Atlantic · Operations hub
Atlantic exchange terminal
Atlantic · Exchange terminal
Atlantic liaison office
Atlantic · Liaison office
Atlantic deep vault
Atlantic · Deep vault
Northern material depot
Northern · Material depot
Northern provision silo
Northern · Provision silo
Northern operations hub
Northern · Operations hub
Northern exchange terminal
Northern · Exchange terminal
Northern liaison office
Northern · Liaison office
Northern deep vault
Northern · Deep vault
Eastern material depot
Eastern · Material depot
Eastern provision silo
Eastern · Provision silo
Eastern operations hub
Eastern · Operations hub
Eastern exchange terminal
Eastern · Exchange terminal
Eastern liaison office
Eastern · Liaison office
Eastern deep vault
Eastern · Deep vault
Sunward material depot
Sunward · Material depot
Sunward provision silo
Sunward · Provision silo
Sunward operations hub
Sunward · Operations hub
Sunward exchange terminal
Sunward · Exchange terminal
Sunward liaison office
Sunward · Liaison office
Sunward deep vault
Sunward · Deep vault

A2 REGIONAL CIVIC EXPANSION

Authority and culture

Release-scope roles · 3 player + 1 neutral

Atlantic civic forum
Atlantic · Civic forum
Atlantic sector residence
Atlantic · Sector residence
Atlantic regional seat
Atlantic · Regional seat
Atlantic commerce uplink
Atlantic · Commerce uplink
Atlantic relic vault
Atlantic · Relic vault
Northern civic forum
Northern · Civic forum
Northern sector residence
Northern · Sector residence
Northern regional seat
Northern · Regional seat
Northern commerce uplink
Northern · Commerce uplink
Northern relic vault
Northern · Relic vault
Northern morale house
Northern · Morale house
Eastern civic forum
Eastern · Civic forum
Eastern sector residence
Eastern · Sector residence
Eastern regional seat
Eastern · Regional seat
Eastern commerce uplink
Eastern · Commerce uplink
Eastern relic vault
Eastern · Relic vault
Sunward civic forum
Sunward · Civic forum
Sunward sector residence
Sunward · Sector residence
Sunward regional seat
Sunward · Regional seat
Sunward commerce uplink
Sunward · Commerce uplink
Sunward relic vault
Sunward · Relic vault

A2 REGIONAL MILITARY PRODUCTION

Research and deployment

Release-scope roles · 3 player + 1 neutral

Atlantic weapons lab
Atlantic · Weapons lab
Atlantic armor lab
Atlantic · Armor lab
Atlantic transit course
Atlantic · Transit course
Atlantic deployment yard
Atlantic · Deployment yard
Atlantic infantry depot
Atlantic · Infantry depot
Atlantic mobility bay
Atlantic · Mobility bay
Northern weapons lab
Northern · Weapons lab
Northern armor lab
Northern · Armor lab
Northern transit course
Northern · Transit course
Northern deployment yard
Northern · Deployment yard
Northern infantry depot
Northern · Infantry depot
Northern mobility bay
Northern · Mobility bay
Eastern weapons lab
Eastern · Weapons lab
Eastern armor lab
Eastern · Armor lab
Eastern transit course
Eastern · Transit course
Eastern deployment yard
Eastern · Deployment yard
Eastern infantry depot
Eastern · Infantry depot
Eastern mobility bay
Eastern · Mobility bay
Sunward weapons lab
Sunward · Weapons lab
Sunward armor lab
Sunward · Armor lab
Sunward transit course
Sunward · Transit course
Sunward deployment yard
Sunward · Deployment yard
Sunward infantry depot
Sunward · Infantry depot
Sunward mobility bay
Sunward · Mobility bay

A2 REGIONAL ADVANCED MILITARY

Heavy support and doctrine

Release-scope roles · 3 player + 1 neutral

Atlantic siege fabricator
Atlantic · Siege fabricator
Atlantic doctrine institute
Atlantic · Doctrine institute
Atlantic mass infantry depot
Atlantic · Mass infantry depot
Atlantic mass mobility bay
Atlantic · Mass mobility bay
Atlantic mobility logistics
Atlantic · Mobility logistics
Atlantic field hospital
Atlantic · Field hospital
Northern siege fabricator
Northern · Siege fabricator
Northern doctrine institute
Northern · Doctrine institute
Northern mass infantry depot
Northern · Mass infantry depot
Northern mass mobility bay
Northern · Mass mobility bay
Northern field hospital
Northern · Field hospital
Eastern siege fabricator
Eastern · Siege fabricator
Eastern doctrine institute
Eastern · Doctrine institute
Eastern mass infantry depot
Eastern · Mass infantry depot
Eastern mass mobility bay
Eastern · Mass mobility bay
Eastern field hospital
Eastern · Field hospital
Sunward siege fabricator
Sunward · Siege fabricator
Sunward doctrine institute
Sunward · Doctrine institute
Sunward mass infantry depot
Sunward · Mass infantry depot
Sunward mass mobility bay
Sunward · Mass mobility bay
Sunward field hospital
Sunward · Field hospital

A2 REGIONAL STRATEGIC SUPPORT

Command and reserves

Release-scope roles · 3 player + 1 neutral

Conditional · GREAT_WKSAtlantic mass siege fabricator
Atlantic · Mass siege fabricator
Atlantic structural bureau
Atlantic · Structural bureau
Atlantic commander quarters
Atlantic · Commander quarters
Atlantic strategic material reserve
Atlantic · Strategic material reserve
Atlantic strategic provision reserve
Atlantic · Strategic provision reserve
Conditional · GREAT_WKSNorthern mass siege fabricator
Northern · Mass siege fabricator
Northern structural bureau
Northern · Structural bureau
Northern commander quarters
Northern · Commander quarters
Northern strategic material reserve
Northern · Strategic material reserve
Northern strategic provision reserve
Northern · Strategic provision reserve
Conditional · GREAT_WKSEastern mass siege fabricator
Eastern · Mass siege fabricator
Eastern structural bureau
Eastern · Structural bureau
Eastern commander quarters
Eastern · Commander quarters
Eastern strategic material reserve
Eastern · Strategic material reserve
Eastern strategic provision reserve
Eastern · Strategic provision reserve
Conditional · GREAT_WKSSunward mass siege fabricator
Sunward · Mass siege fabricator
Sunward structural bureau
Sunward · Structural bureau
Sunward commander quarters
Sunward · Commander quarters
Sunward strategic material reserve
Sunward · Strategic material reserve
Sunward strategic provision reserve
Sunward · Strategic provision reserve

A2 REGIONAL DEFENSE AND ENDGAME

Fortification and victory

Release-scope roles · 3 player + 1 neutral

Atlantic meridian complex
Atlantic · Meridian complex
Northern meridian complex
Northern · Meridian complex
Eastern meridian complex
Eastern · Meridian complex
Eastern containment grid
Eastern · Containment grid
Sunward meridian complex
Sunward · Meridian complex

A2 FACTION-EXCLUSIVE DEFENSE

Regional perimeter doctrine

3 release-scope perimeter functions

Atlantic perimeter
Atlantic perimeter
Northern rampart
Northern rampart
Eastern screen
Eastern screen

ARCHIVED BUILDING STUDIES

Outside current faction scope

Concept studies only · no building eligibility

These images remain for Art research. They do not authorize construction by the pictured faction. Future-group roles require a separate release decision.

Future-group study · gid 45Atlantic water reclamation
Atlantic · Water reclamation
Future-group study · gid 45Northern water reclamation
Northern · Water reclamation
Future-group study · gid 45Eastern water reclamation
Eastern · Water reclamation
Future-group study · gid 45Sunward water reclamation
Sunward · Water reclamation
Other-faction study · gid 35Atlantic morale house
Atlantic · Morale house
Other-faction study · gid 35Eastern morale house
Eastern · Morale house
Other-faction study · gid 35Sunward morale house
Sunward · Morale house
Other-faction study · gid 41Northern mobility logistics
Northern · Mobility logistics
Other-faction study · gid 41Eastern mobility logistics
Eastern · Mobility logistics
Other-faction study · gid 41Sunward mobility logistics
Sunward · Mobility logistics
Future-group study · gid 48Atlantic regional trauma center
Atlantic · Regional trauma center
Future-group study · gid 48Northern regional trauma center
Northern · Regional trauma center
Future-group study · gid 48Eastern regional trauma center
Eastern · Regional trauma center
Future-group study · gid 48Sunward regional trauma center
Sunward · Regional trauma center
Future-group study · gid 44Atlantic frontier command
Atlantic · Frontier command
Future-group study · gid 47Atlantic reinforced perimeter
Atlantic · Reinforced perimeter
Future-group study · gid 50Atlantic layered barricade
Atlantic · Layered barricade
Other-faction study · gid 36Atlantic containment grid
Atlantic · Containment grid
Future-group study · gid 44Northern frontier command
Northern · Frontier command
Future-group study · gid 47Northern reinforced perimeter
Northern · Reinforced perimeter
Future-group study · gid 50Northern layered barricade
Northern · Layered barricade
Other-faction study · gid 36Northern containment grid
Northern · Containment grid
Future-group study · gid 44Eastern frontier command
Eastern · Frontier command
Future-group study · gid 47Eastern reinforced perimeter
Eastern · Reinforced perimeter
Future-group study · gid 50Eastern layered barricade
Eastern · Layered barricade
Future-group study · gid 44Sunward frontier command
Sunward · Frontier command
Future-group study · gid 47Sunward reinforced perimeter
Sunward · Reinforced perimeter
Future-group study · gid 50Sunward layered barricade
Sunward · Layered barricade
Other-faction study · gid 36Sunward containment grid
Sunward · Containment grid
Future-group study · gid 42Sunward stonewall
Sunward stonewall
Future-group study · gid 43Frontier bulwark
Frontier bulwark

A3 REGIONAL WORLD MAP

Terrain tile atlas

6 functions × 4 climates

Atlantic open plains
Atlantic · Open plains
Atlantic forest
Atlantic · Forest
Atlantic highlands
Atlantic · Highlands
Atlantic waterway
Atlantic · Waterway
Atlantic resource oasis
Atlantic · Resource oasis
Atlantic settlement site
Atlantic · Settlement site
Northern open plains
Northern · Open plains
Northern forest
Northern · Forest
Northern highlands
Northern · Highlands
Northern waterway
Northern · Waterway
Northern resource oasis
Northern · Resource oasis
Northern settlement site
Northern · Settlement site
Eastern open plains
Eastern · Open plains
Eastern forest
Eastern · Forest
Eastern highlands
Eastern · Highlands
Eastern waterway
Eastern · Waterway
Eastern resource oasis
Eastern · Resource oasis
Eastern settlement site
Eastern · Settlement site
Sunward open plains
Sunward · Open plains
Sunward forest
Sunward · Forest
Sunward highlands
Sunward · Highlands
Sunward waterway
Sunward · Waterway
Sunward resource oasis
Sunward · Resource oasis
Sunward settlement site
Sunward · Settlement site

A3 REGIONAL WORLD MAP

Settlement scale atlas

4 sizes × 4 regional styles (3 player + 1 neutral)

Atlantic outpost
Atlantic · Outpost
Atlantic settlement
Atlantic · Settlement
Atlantic city
Atlantic · City
Atlantic capital
Atlantic · Capital
Northern outpost
Northern · Outpost
Northern settlement
Northern · Settlement
Northern city
Northern · City
Northern capital
Northern · Capital
Eastern outpost
Eastern · Outpost
Eastern settlement
Eastern · Settlement
Eastern city
Eastern · City
Eastern capital
Eastern · Capital
Sunward outpost
Sunward · Outpost
Sunward settlement
Sunward · Settlement
Sunward city
Sunward · City
Sunward capital
Sunward · Capital

A3 NEUTRAL RESOURCE SITES

Resource distribution atlas

12 strategic mixes

Composites rich resource site
Composites rich
Ceramics rich resource site
Ceramics rich
Alloys rich resource site
Alloys rich
Provisions rich resource site
Provisions rich
Composites and ceramics resource site
Composites · Ceramics
Composites and alloys resource site
Composites · Alloys
Composites and provisions resource site
Composites · Provisions
Ceramics and alloys resource site
Ceramics · Alloys
Ceramics and provisions resource site
Ceramics · Provisions
Alloys and provisions resource site
Alloys · Provisions
Balanced resource site
Balanced
Abundant resource oasis
Abundant oasis

A3 MAP SEMANTICS

Relationship and occupancy

6 ownership states

World map settlementPlayer overlay
Player
World map settlementAlliance overlay
Alliance
World map settlementNeutral overlay
Neutral
World map settlementHostile overlay
Hostile
World map settlementOccupied overlay
Occupied
World map settlementAbandoned overlay
Abandoned

A3 MAP SEMANTICS

Incoming and outgoing operations

6 actions × 2 directions

World map terrainOutgoing Attack overlay
Outgoing Attack
World map terrainOutgoing Raid overlay
Outgoing Raid
World map terrainOutgoing Reinforce overlay
Outgoing Reinforce
World map terrainOutgoing Scout overlay
Outgoing Scout
World map terrainOutgoing Trade overlay
Outgoing Trade
World map terrainOutgoing Return overlay
Outgoing Return
World map terrainIncoming Attack overlay
Incoming Attack
World map terrainIncoming Raid overlay
Incoming Raid
World map terrainIncoming Reinforce overlay
Incoming Reinforce
World map terrainIncoming Scout overlay
Incoming Scout
World map terrainIncoming Trade overlay
Incoming Trade
World map terrainIncoming Return overlay
Incoming Return

A3 MAP SEMANTICS

Interaction and visibility states

6 reusable overlays

World map resource siteDefault overlay
Default
World map resource siteHover overlay
Hover
World map resource siteSelected overlay
Selected
World map resource siteFogged overlay
Fogged
World map resource siteContested overlay
Contested
World map resource siteBlocked overlay
Blocked

A4 OPERATION UI

Command grammar

6 strategic actions

Attack
Attack
Raid
Raid
Reinforce
Reinforce
Scout
Scout
Trade
Trade
Return
Return

A4 OPERATION UI

Command interaction states

5 reusable overlays

Attack commandDefault action state
Default
Attack commandHover action state
Hover
Attack commandSelected action state
Selected
Attack commandQueued action state
Queued
Attack commandDisabled action state
Disabled

A4 REPORT UI

Report categories

6 operation channels

Combat
Combat
Raid
Raid
Reinforcement
Reinforcement
Scout
Scout
Trade
Trade
Return
Return

A4 REPORT UI

Outcome emblems

10 battle and intelligence results

Victory
Victory
Defeat
Defeat
No Loss
No Loss
Partial Loss
Partial Loss
Total Loss
Total Loss
Detected
Detected
Undetected
Undetected
Success
Success
Failed
Failed
Target Information
Target Information

A4 REPORT UI

Report lifecycle

6 inbox states

Unread
Unread
Read
Read
Starred
Starred
Shared
Shared
Archived
Archived
Deleted
Deleted

A5 REGIONAL COMMANDERS

Hero paper dolls

3 player factions + 1 neutral · equipment-ready

Atlantic Coalition commander paper doll
Atlantic Coalition
Northern Federation commander paper doll
Northern Federation
Eastern Directorate commander paper doll
Eastern Directorate
Sunward Compact commander paper doll
Sunward Compact

A5 HERO EQUIPMENT

Equipment slots

8 semantic attachment points

Head
Head
Outerwear
Outerwear
Armor
Armor
Backpack
Backpack
Communicator
Communicator
Companion
Companion
Navigation
Navigation
Medical
Medical

A5 HERO ATTRIBUTES

Commander attributes

6 progression categories

Offense
Offense
Defense
Defense
Mobility
Mobility
Logistics
Logistics
Intelligence
Intelligence
Recovery
Recovery

A5 HERO VITALS

Health and revival

6 lifecycle states

Healthy
Healthy
Wounded
Wounded
Critical
Critical
Reviving
Reviving
Recovered
Recovered
Defeated
Defeated

A5 ADVENTURES

Adventure lifecycle

6 expedition states

Available
Available
Traveling
Traveling
Exploring
Exploring
Encounter
Encounter
Completed
Completed
Failed
Failed

A5 TUTORIAL

Campaign chapters

8 learning chapters

Onboarding
Onboarding
Economy
Economy
Construction
Construction
World Map
World Map
Military
Military
Diplomacy
Diplomacy
Commander
Commander
Endgame
Endgame

A5 QUESTS

Objective states

5 progression states

Locked
Locked
Active
Active
Progress
Progress
Complete
Complete
Claimed
Claimed

A5 REWARDS

Rarity tiers

5 semantic tiers

Common
Common
Uncommon
Uncommon
Rare
Rare
Epic
Epic
Legendary
Legendary

A5 REWARDS

Reward lifecycle

5 claim states

Preview
Preview
Available
Available
Locked
Locked
Claimed
Claimed
Expired
Expired

A6 MESSAGING

Message folders

7 semantic states

Inbox
Inbox
Sent
Sent
Drafts
Drafts
Archive
Archive
Alliance
Alliance
System
System
Reports
Reports

A6 MESSAGING

Editor actions

9 semantic states

Bold
Bold
Italic
Italic
Underline
Underline
Link
Link
Coordinates
Coordinates
Player
Player
Settlement
Settlement
Preview
Preview
Send
Send

A6 ALLIANCE

Alliance bonuses

4 semantic states

Offense
Offense
Defense
Defense
Production
Production
Logistics
Logistics

A6 ALLIANCE

Bonus progression

5 semantic states

Locked
Locked
Available
Available
Funding
Funding
Active
Active
Maximum
Maximum

A6 DIPLOMACY

Diplomacy states

6 semantic states

Neutral
Neutral
Proposal
Proposal
Non Aggression
Non Aggression
Alliance
Alliance
War
War
Ceasefire
Ceasefire

A6 RANKINGS

Ranking categories

8 semantic states

Population
Population
Offense
Offense
Defense
Defense
Commander
Commander
Alliance
Alliance
Population Growth
Population Growth
Rank Climb
Rank Climb
Raids
Raids

A6 ACHIEVEMENTS

Medal tiers

5 semantic states

Bronze
Bronze
Silver
Silver
Gold
Gold
Platinum
Platinum
Legendary
Legendary

A6 ARTEFACTS

Artefact categories

10 semantic glyphs · variable, upkeep and concealment are review candidates

Construction
Construction
Mobility
Mobility
Intelligence
Intelligence
Production
Production
Storage
Storage
Training
Training
Stability
Stability
Variable artefact candidate
Variable · candidate
Troop upkeep candidate
Upkeep · candidate
Concealment candidate
Concealment · candidate

A6 ARTEFACTS

Effect scopes

4 semantic states

Settlement
Settlement
Account
Account
Alliance
Alliance
World
World

A6 ARTEFACTS

Strength tiers

3 semantic states

Minor
Minor
Major
Major
Strategic
Strategic

A7 ENDGAME

Plans and access

4 semantic states

Construction Plan
Construction Plan
Access Key
Access Key
Cipher Fragment
Cipher Fragment
Master Schema
Master Schema

A7 STRATEGIC COMPLEX

Construction stages

9 semantic states

Undiscovered
Undiscovered
Plans Required
Plans Required
Site Secured
Site Secured
Foundation
Foundation
Framework
Framework
Systems
Systems
Operational
Operational
Holding
Holding
Victory
Victory

A7 STRATEGIC COMPLEX

Damage and disruption

7 semantic states

Stable
Stable
Under Attack
Under Attack
Disrupted
Disrupted
Damaged
Damaged
Critical
Critical
Repairing
Repairing
Destroyed
Destroyed

A7 WORLD FEED

World announcements

10 semantic states

Complex Discovered
Complex Discovered
Plans Unlocked
Plans Unlocked
Construction Started
Construction Started
Stage Complete
Stage Complete
Complex Attacked
Complex Attacked
Complex Disrupted
Complex Disrupted
Complex Operational
Complex Operational
Hold Started
Hold Started
Season Victory
Season Victory
Season Reset
Season Reset

A7 SEASON

Season results

5 semantic states

Winner
Winner
Runner Up
Runner Up
Participant
Participant
Defeated
Defeated
Archived
Archived

A7 LIVE EVENTS

Event types

8 semantic states

Resource Surge
Resource Surge
Military Exercise
Military Exercise
Trade Fair
Trade Fair
Intelligence Window
Intelligence Window
Gray Zone Storm
Gray Zone Storm
Ceasefire
Ceasefire
Invasion
Invasion
Monument Race
Monument Race

A7 LIVE EVENTS

Event lifecycle

5 semantic states

Upcoming
Upcoming
Active
Active
Completed
Completed
Failed
Failed
Cancelled
Cancelled

A7 WORLD FEED

Announcement frames

5 semantic states

Information
Information
Success
Success
Warning
Warning
Danger
Danger
World
World

A8 GAME MASTER

Administration navigation

13 semantic states

Dashboard
Dashboard
Player Search
Player Search
Settlement Search
Settlement Search
View As
View As
Resources
Resources
Buildings
Buildings
Units
Units
Messages
Messages
Reports
Reports
Alliances
Alliances
Moderation
Moderation
Server Events
Server Events
Audit Log
Audit Log

A8 GAME MASTER

Account statuses

8 semantic states

Active
Active
Online
Online
Offline
Offline
Locked
Locked
Suspended
Suspended
Banned
Banned
Deleted
Deleted
Protected
Protected

A8 MODERATION

Moderation actions

6 semantic states

Warn
Warn
Mute
Mute
Kick
Kick
Suspend
Suspend
Ban
Ban
Unban
Unban

A8 PLAYER CONTROL

Player and settlement controls

8 semantic states

Edit Resources
Edit Resources
Edit Buildings
Edit Buildings
Edit Units
Edit Units
Complete Queue
Complete Queue
Relocate
Relocate
Transfer Ownership
Transfer Ownership
Reset Session
Reset Session
Restore Player
Restore Player

A8 SAFETY

Confirmation levels

4 semantic states

Information
Information
Confirmation
Confirmation
Warning
Warning
Destructive
Destructive

A8 AUDIT

Audit states

5 semantic states

Pending
Pending
Applied
Applied
Failed
Failed
Reverted
Reverted
Escalated
Escalated

A8 SERVER CONTROL

Server and event controls

7 semantic states

Event Start
Event Start
Event Pause
Event Pause
Event Stop
Event Stop
Maintenance
Maintenance
Broadcast
Broadcast
Snapshot
Snapshot
Season Reset
Season Reset

RUNTIME ART

Production-scale sprites

Transparent · semantic · game-ready

Atlantic Coalition wall and gate sprite
Settlement defense
Selected Northern Federation unit sprite
Selected unit
Victory beacon map marker
Map marker
Intelligence resource icon
UI icon
Blocked route report icon
Report state
Strategic artefact reward
Live-ops reward
Atlantic Coalition research academy
Research academy
Eastern Directorate construction state
Construction state
Agriculture resource field
Resource field
Gray Zone Strategic Complex
Strategic Complex

ART-V2 · REGIONAL

Command Hub progression

Three player factions + one neutral × three tiers

Regionally distinct command hub progression concepts for three player factions and one neutral faction

ART-V2 · REGIONAL

Economic infrastructure

Production · storage · logistics

Regionally distinct economic building concepts for three player factions and one neutral faction

SPECIALIZED BUILDINGS · REGIONAL

Settlement institutions

Research · training · diplomacy · medical

Research training diplomacy and medical buildings for four regions

BUILDING LIFECYCLE · REGIONAL

Construction and repair states

Plot · construction · upgrade · repair

Construction upgrade and repair states for four regions

GRAY ZONE

Contested map objects

Outposts · relays · Strategic Complex

Gray Zone map objects and Strategic Complex concepts

WORLD MAP

Terrain and resource fields

Climate · extraction · routes

Map terrain and resource field concepts for Gray Doom

SETTLEMENT LANDSCAPES · REGIONAL

Inside and outside the city

Civic core · perimeter · distant terrain

Inside and outside settlement landscapes for the four regions of Gray Doom

FUNCTIONAL BACKGROUNDS

Functional landscape panoramas

Build · economy · reports · diplomacy

Four functional panoramic landscape concepts with clear space for game interface panels; horizontal tiling is not certified

FIELD NETWORK · REGIONAL

Units and commanders

Recon · line unit · hero

Regionally distinct unit and commander concepts for all Gray Doom factions

REGIONAL IDENTITY

Faction landmarks

Architecture and infrastructure cues

Regional faction landmark concepts for Gray Doom

COMMAND UI

Resource and action iconography

12 core interaction states

Resource and action iconography for Gray Doom

COMMAND UI

Reports, quests and alerts

12 outcome and notification states

Report quest and alert iconography for Gray Doom

A9 RESPONSIVE SHELL

Responsive navigation

10 semantic states

Top Bar
Top Bar
Side Rail
Side Rail
Breadcrumb
Breadcrumb
Primary Menu
Primary Menu
Secondary Menu
Secondary Menu
Mobile Dock
Mobile Dock
Back
Back
Forward
Forward
Home
Home
Close
Close

A9 RESPONSIVE SHELL

Tab interaction states

6 semantic states

Default
Default
Hover
Hover
Focus
Focus
Selected
Selected
Disabled
Disabled
Attention
Attention

A9 RESPONSIVE SHELL

Form controls

12 semantic states

Text Input
Text Input
Search Input
Search Input
Number Input
Number Input
Select
Select
Textarea
Textarea
Checkbox Off
Checkbox Off
Checkbox On
Checkbox On
Radio Off
Radio Off
Radio On
Radio On
Toggle Off
Toggle Off
Toggle On
Toggle On
Stepper
Stepper

A9 RESPONSIVE SHELL

Tables and data display

8 semantic states

Table Header
Table Header
Table Row
Table Row
Row Selected
Row Selected
Sort Ascending
Sort Ascending
Sort Descending
Sort Descending
Filter Active
Filter Active
Progress Bar
Progress Bar
Queue Item
Queue Item

A9 RESPONSIVE SHELL

Pagination grammar

7 semantic states

First
First
Previous
Previous
Page
Page
Current
Current
Next
Next
Last
Last
More
More

A9 RESPONSIVE SHELL

Overlay surfaces

6 semantic states

Modal
Modal
Drawer
Drawer
Popover
Popover
Tooltip
Tooltip
Toast
Toast
Context Menu
Context Menu

A9 RESPONSIVE SHELL

System feedback states

8 semantic states

Loading
Loading
Skeleton
Skeleton
Empty
Empty
Error
Error
Offline
Offline
Unauthorized
Unauthorized
Success
Success
Warning
Warning

A9 RESPONSIVE SHELL

Responsive and mirrored contexts

4 semantic states

Desktop
Desktop
Tablet
Tablet
Mobile
Mobile
Rtl Mirrored
Rtl Mirrored

UI GRAPHIC SYSTEM

Shell and interaction states

Navigation · controls · modal · feedback

UI shell components and interaction states for Gray Doom

HERO SYSTEM

Commanders, equipment and rewards

Portraits · inventory · rarity · status

Regional commander portraits, equipment, rewards and status graphics

WORLD MAP GRAPHICS

Markers and operations

Movement · influence · events · endgame

Map markers for settlements, operations, influence and events

SETTLEMENT DEFENSE · REGIONAL

Perimeter and damage states

Gate · sensor · bunker · breach

Regional settlement defense structures and damaged states

UNIT PRODUCTION

Runtime and combat states

Standard · selected · mirrored · report

Regional unit standard selected mirrored and combat report states

COMMUNICATION & LIVE OPS

Messages, achievements and events

Diplomacy · medals · artefacts · seasons

Communication medals artefacts and seasonal event graphics

Player faction · runtime landscapes

Atlantic Coalition landscapes

Compare the exported inside, outside and panorama assets. Separate scenes are shown for review; seamless transitions between these images are not yet certified.

Atlantic Coalition: inside the settlement
Inside the settlement · Full size
Atlantic Coalition: outside the settlement
Outside the settlement · Full size
Atlantic Coalition: functional panorama
Functional panorama · Full size
Atlantic Coalition full-bleed background version 2
Full-bleed master v2 · live banner background · horizontal looping not certified
Atlantic Coalition: inside the settlement full-bleed version 2
Inside the settlement · full-bleed master v2 · paired regional continuity candidate
Atlantic Coalition: outside the settlement full-bleed version 2
Outside the settlement · full-bleed master v2 · paired regional continuity candidate
Atlantic Coalition city gate transition scene
City gate · full-bleed transition art candidate between inside and outside

Player faction · runtime landscapes

Northern Federation landscapes

Compare the exported inside, outside and panorama assets. Separate scenes are shown for review; seamless transitions between these images are not yet certified.

Northern Federation: inside the settlement
Inside the settlement · Full size
Northern Federation: outside the settlement
Outside the settlement · Full size
Northern Federation: functional panorama
Functional panorama · Full size
Northern Federation full-bleed background version 2
Full-bleed master v2 · live banner background · horizontal looping not certified
Northern Federation: inside the settlement full-bleed version 2
Inside the settlement · full-bleed master v2 · paired regional continuity candidate
Northern Federation: outside the settlement full-bleed version 2
Outside the settlement · full-bleed master v2 · paired regional continuity candidate
northern-federation city gate transition scene
City gate · full-bleed transition art candidate between inside and outside

Player faction · runtime landscapes

Eastern Directorate landscapes

Compare the exported inside, outside and panorama assets. Separate scenes are shown for review; seamless transitions between these images are not yet certified.

Eastern Directorate: inside the settlement
Inside the settlement · Full size
Eastern Directorate: outside the settlement
Outside the settlement · Full size
Eastern Directorate: functional panorama
Functional panorama · Full size
Eastern Directorate full-bleed background version 2
Full-bleed master v2 · live banner background · horizontal looping not certified
Eastern Directorate: inside the settlement full-bleed version 2
Inside the settlement · full-bleed master v2 · paired regional continuity candidate
Eastern Directorate: outside the settlement full-bleed version 2
Outside the settlement · full-bleed master v2 · paired regional continuity candidate
eastern-directorate city gate transition scene
City gate · full-bleed transition art candidate between inside and outside

Neutral faction · runtime landscapes

Sunward Compact landscapes

Compare the exported inside, outside and panorama assets. Separate scenes are shown for review; seamless transitions between these images are not yet certified.

Sunward Compact: inside the settlement
Inside the settlement · Full size
Sunward Compact: outside the settlement
Outside the settlement · Full size
Sunward Compact: functional panorama
Functional panorama · Full size
Sunward Compact full-bleed background version 2
Full-bleed master v2 · live banner background · horizontal looping not certified
Sunward Compact: inside the settlement full-bleed version 2
Inside the settlement · full-bleed master v2 · paired regional continuity candidate
Sunward Compact: outside the settlement full-bleed version 2
Outside the settlement · full-bleed master v2 · paired regional continuity candidate
Sunward Compact city gate transition scene
City gate · full-bleed transition art candidate between inside and outside

Regional UI identity

Faction ornament grammar

Four original repeating vectors

Atlantic civic compass and bridge line; Northern industrial snow lattice; Eastern cloud and stepped roof; Sunward desert geometric star. These patterns help a cropped card retain regional identity without using flags, seals or religious marks.

Atlantic civic compass motif
Atlantic Coalition · compass and bridge
Northern industrial snow lattice motif
Northern Federation · snow and rail lattice
Eastern cloud and stepped roof motif
Eastern Directorate · cloud and roof
Sunward desert geometric star motif
Sunward Compact · desert geometry

Alliance identity · player-created

Alliance banner grammar

6 symbols × 5 approved palettes

Players combine an abstract symbol and controlled color field. The grammar avoids real national flags, political seals and religious insignia while remaining readable in compact alliance lists.

Relay alliance banner symbol
Relay · player banner symbol
Bulwark alliance banner symbol
Bulwark · player banner symbol
Horizon alliance banner symbol
Horizon · player banner symbol
Spire alliance banner symbol
Spire · player banner symbol
Compass alliance banner symbol
Compass · player banner symbol
Bridge alliance banner symbol
Bridge · player banner symbol

Three player factions · one neutral power

Faction identity emblems

Regional medal masters · compact runtime presentation

Original emblems distinguish each political bloc through landscape, infrastructure and material language without using real national flags or insignia.

Atlantic Coalition emblem
Atlantic Coalition · civic beacon and aerospace coast
Northern Federation emblem
Northern Federation · industrial tower and mountain rail
Eastern Directorate emblem
Eastern Directorate · river control and data tower
Sunward Compact emblem
Sunward Compact · solar canopy and oasis channels

A GRAY MERIDIAN WONDER EVENT

Gray Doom campaign identity

Emblem · wordmark · social campaign kit

The symmetric meridian system identifies Gray Doom as the first Wonder Event inside the persistent Gray Meridian game world.

Gray Meridian product wordmark
Product wordmark · 1600×500
Gray Doom symmetric meridian emblem
Campaign mark · 1024×1024
Gray Doom wordmark
Event wordmark · 1600×620
Gray Doom social card
Social card · 1200×630
Gray Doom YouTube banner
YouTube banner · 2560×1440
Gray Doom Facebook cover
Facebook cover · 1640×624
Gray Doom X header
X header · 1500×500
Gray Doom LinkedIn cover
LinkedIn cover · 1584×396

GRAY DOOM STORAGE · V2

Manufactured material depots

Four regional depots · 24 runtime crops

Depots hold Composites, Ceramics and Alloys. Their visible cargo uses processed panels, sealed crates and industrial pallets instead of raw timber logs.

Four regional material depots with manufactured cargo alongside five civic economy building roles

GRAY DOOM SUPPLY · V2

Composites and controlled cultivation

Four regions · two revised masters · 40 runtime crops

Composite sites now show pressed panels and fiber processing. Provisions sites show covered growing beds, clean handling and water/climate systems. Internal file IDs remain stable for runtime compatibility.

Sixteen isometric resource fields: four Gray Doom resource roles across Atlantic, Northern, Eastern and Sunward variants
Field master · 16 regional assets
Twenty-four regional industry buildings including composite fabrication and controlled Provision processing
Industry master · 24 regional assets