GRAY DOOM
Art collection
Original art and UI references for three player factions and one neutral faction. Gallery samples demonstrate visual coverage; they do not imply that every gameplay system is implemented.
Browse collections
4 shared-source settlement routes · 3 fixed stops each
Settlement route panoramas
Original Gray Doom Art
Each row previews one continuous image through three overlapping camera stops. Select the narrow crop to inspect mobile framing. The route views are fixed banner compositions, not a tileable world map.
Atlantic Coalition
Coastal civic core → defended road/rail gate → productive perimeter
Northern Federation
Snow-load civic core → convoy rail gate → frozen reservoir and foundry
Eastern Directorate
Terraced civic core → controlled canal/rail crossing → irrigated supply belt
Sunward Compact · neutral
Inhabited oasis core → working caravan gate → solar and irrigated fields
Four periodic regional underlays · two by two repeat check
Repeatable map terrain
A3 visual preview
These original textures repeat without a hard edge beneath the six-site map. Repetition does not make the fixed relief plane or world coordinates continuous.
12 earlier scene masters · 4 identities
Settlement continuity review
Earlier three-image compositions
Archive comparison: inspect the previous inside-city, city-gate and outside-perimeter masters at desktop or mobile banner ratio. The live settlement banner now uses the shared-source routes above.
Atlantic Coalition
Coast · bay bridge · command spire
Northern Federation
Snow · mountain reservoir · industrial rail
Eastern Directorate
Riverlands · terraces · data infrastructure
Sunward Compact
Desert · oasis channels · solar trade
A1 UNIT UI SYSTEM
Semantic field states
44 portraits · reusable overlays







A2 BUILDING UI SYSTEM
Construction lifecycle
50 functional roles · reusable overlays






A2 BUILDING PROGRESSION
Four visual tiers
Foundation · established · advanced · landmark




A2 REGIONAL RESOURCE FIELDS
Extraction landscapes
Release-scope roles · 3 player + 1 neutral
















A2 REGIONAL RESOURCE INDUSTRY
Processing infrastructure
Release-scope roles · 3 player + 1 neutral




















A2 REGIONAL CIVIC ECONOMY
Storage and coordination
Release-scope roles · 3 player + 1 neutral
























A2 REGIONAL CIVIC EXPANSION
Authority and culture
Release-scope roles · 3 player + 1 neutral





















A2 REGIONAL MILITARY PRODUCTION
Research and deployment
Release-scope roles · 3 player + 1 neutral
























A2 REGIONAL ADVANCED MILITARY
Heavy support and doctrine
Release-scope roles · 3 player + 1 neutral





















A2 REGIONAL STRATEGIC SUPPORT
Command and reserves
Release-scope roles · 3 player + 1 neutral




















A2 REGIONAL DEFENSE AND ENDGAME
Fortification and victory
Release-scope roles · 3 player + 1 neutral





A2 FACTION-EXCLUSIVE DEFENSE
Regional perimeter doctrine
3 release-scope perimeter functions



ARCHIVED BUILDING STUDIES
Outside current faction scope
Concept studies only · no building eligibility
These images remain for Art research. They do not authorize construction by the pictured faction. Future-group roles require a separate release decision.































A3 REGIONAL WORLD MAP
Terrain tile atlas
6 functions × 4 climates
























A3 REGIONAL WORLD MAP
Settlement scale atlas
4 sizes × 4 regional styles (3 player + 1 neutral)
















A3 NEUTRAL RESOURCE SITES
Resource distribution atlas
12 strategic mixes












A3 MAP SEMANTICS
Relationship and occupancy
6 ownership states






A3 MAP SEMANTICS
Incoming and outgoing operations
6 actions × 2 directions












A3 MAP SEMANTICS
Interaction and visibility states
6 reusable overlays






A4 OPERATION UI
Command grammar
6 strategic actions
A4 OPERATION UI
Command interaction states
5 reusable overlays
A4 REPORT UI
Report categories
6 operation channels
A4 REPORT UI
Outcome emblems
10 battle and intelligence results
A4 REPORT UI
Report lifecycle
6 inbox states
A5 REGIONAL COMMANDERS
Hero paper dolls
3 player factions + 1 neutral · equipment-ready




A5 HERO EQUIPMENT
Equipment slots
8 semantic attachment points
A5 HERO ATTRIBUTES
Commander attributes
6 progression categories
A5 HERO VITALS
Health and revival
6 lifecycle states
A5 ADVENTURES
Adventure lifecycle
6 expedition states
A5 TUTORIAL
Campaign chapters
8 learning chapters
A5 QUESTS
Objective states
5 progression states
A5 REWARDS
Rarity tiers
5 semantic tiers
A5 REWARDS
Reward lifecycle
5 claim states
A6 MESSAGING
Message folders
7 semantic states
A6 MESSAGING
Editor actions
9 semantic states
A6 ALLIANCE
Alliance bonuses
4 semantic states
A6 ALLIANCE
Bonus progression
5 semantic states
A6 DIPLOMACY
Diplomacy states
6 semantic states
A6 RANKINGS
Ranking categories
8 semantic states
A6 ACHIEVEMENTS
Medal tiers
5 semantic states
A6 ARTEFACTS
Artefact categories
10 semantic glyphs · variable, upkeep and concealment are review candidates
A6 ARTEFACTS
Effect scopes
4 semantic states
A6 ARTEFACTS
Strength tiers
3 semantic states
A7 ENDGAME
Plans and access
4 semantic states
A7 STRATEGIC COMPLEX
Construction stages
9 semantic states
A7 STRATEGIC COMPLEX
Damage and disruption
7 semantic states
A7 WORLD FEED
World announcements
10 semantic states
A7 SEASON
Season results
5 semantic states
A7 LIVE EVENTS
Event types
8 semantic states
A7 LIVE EVENTS
Event lifecycle
5 semantic states
A7 WORLD FEED
Announcement frames
5 semantic states
A8 GAME MASTER
Administration navigation
13 semantic states
A8 GAME MASTER
Account statuses
8 semantic states
A8 MODERATION
Moderation actions
6 semantic states
A8 PLAYER CONTROL
Player and settlement controls
8 semantic states
A8 SAFETY
Confirmation levels
4 semantic states
A8 AUDIT
Audit states
5 semantic states
A8 SERVER CONTROL
Server and event controls
7 semantic states
RUNTIME ART
Production-scale sprites
Transparent · semantic · game-ready










ART-V2 · REGIONAL
Command Hub progression
Three player factions + one neutral × three tiers

ART-V2 · REGIONAL
Economic infrastructure
Production · storage · logistics

SPECIALIZED BUILDINGS · REGIONAL
Settlement institutions
Research · training · diplomacy · medical

BUILDING LIFECYCLE · REGIONAL
Construction and repair states
Plot · construction · upgrade · repair

GRAY ZONE
Contested map objects
Outposts · relays · Strategic Complex

WORLD MAP
Terrain and resource fields
Climate · extraction · routes

SETTLEMENT LANDSCAPES · REGIONAL
Inside and outside the city
Civic core · perimeter · distant terrain

FUNCTIONAL BACKGROUNDS
Functional landscape panoramas
Build · economy · reports · diplomacy

FIELD NETWORK · REGIONAL
Units and commanders
Recon · line unit · hero

REGIONAL IDENTITY
Faction landmarks
Architecture and infrastructure cues

COMMAND UI
Resource and action iconography
12 core interaction states
COMMAND UI
Reports, quests and alerts
12 outcome and notification states

A9 RESPONSIVE SHELL
Responsive navigation
10 semantic states
A9 RESPONSIVE SHELL
Tab interaction states
6 semantic states
A9 RESPONSIVE SHELL
Form controls
12 semantic states
A9 RESPONSIVE SHELL
Tables and data display
8 semantic states
A9 RESPONSIVE SHELL
Pagination grammar
7 semantic states
A9 RESPONSIVE SHELL
Overlay surfaces
6 semantic states
A9 RESPONSIVE SHELL
System feedback states
8 semantic states
A9 RESPONSIVE SHELL
Responsive and mirrored contexts
4 semantic states
UI GRAPHIC SYSTEM
Shell and interaction states
Navigation · controls · modal · feedback

HERO SYSTEM
Commanders, equipment and rewards
Portraits · inventory · rarity · status

WORLD MAP GRAPHICS
Markers and operations
Movement · influence · events · endgame

SETTLEMENT DEFENSE · REGIONAL
Perimeter and damage states
Gate · sensor · bunker · breach

UNIT PRODUCTION
Runtime and combat states
Standard · selected · mirrored · report

COMMUNICATION & LIVE OPS
Messages, achievements and events
Diplomacy · medals · artefacts · seasons

Player faction · runtime landscapes
Atlantic Coalition landscapes
Compare the exported inside, outside and panorama assets. Separate scenes are shown for review; seamless transitions between these images are not yet certified.







Player faction · runtime landscapes
Northern Federation landscapes
Compare the exported inside, outside and panorama assets. Separate scenes are shown for review; seamless transitions between these images are not yet certified.







Player faction · runtime landscapes
Eastern Directorate landscapes
Compare the exported inside, outside and panorama assets. Separate scenes are shown for review; seamless transitions between these images are not yet certified.







Neutral faction · runtime landscapes
Sunward Compact landscapes
Compare the exported inside, outside and panorama assets. Separate scenes are shown for review; seamless transitions between these images are not yet certified.







Regional UI identity
Faction ornament grammar
Four original repeating vectors
Atlantic civic compass and bridge line; Northern industrial snow lattice; Eastern cloud and stepped roof; Sunward desert geometric star. These patterns help a cropped card retain regional identity without using flags, seals or religious marks.
Three player factions · one neutral power
Faction identity emblems
Regional medal masters · compact runtime presentation
Original emblems distinguish each political bloc through landscape, infrastructure and material language without using real national flags or insignia.
A GRAY MERIDIAN WONDER EVENT
Gray Doom campaign identity
Emblem · wordmark · social campaign kit
The symmetric meridian system identifies Gray Doom as the first Wonder Event inside the persistent Gray Meridian game world.
GRAY DOOM STORAGE · V2
Manufactured material depots
Four regional depots · 24 runtime crops
Depots hold Composites, Ceramics and Alloys. Their visible cargo uses processed panels, sealed crates and industrial pallets instead of raw timber logs.

GRAY DOOM SUPPLY · V2
Composites and controlled cultivation
Four regions · two revised masters · 40 runtime crops
Composite sites now show pressed panels and fiber processing. Provisions sites show covered growing beds, clean handling and water/climate systems. Internal file IDs remain stable for runtime compatibility.













