GRAY DOOM · UI ART REVIEW

Rounded game-pack coverage

Review at the 24–32 px game scale. The left column is the live Material icon; the right column is a pinned Nieobie Game Icon Pack candidate. Labels stay visible. These imports are review-only.

UI meaningLive iconGame-pack candidateSemantic verdict
Resource economyResource economyResource economyShop suggests trade, not production.
City centerCity centerCity centerHouse loses the multi-building settlement meaning.
MapMapMapTreasure-map X suggests a marked objective, not the whole world map.
ForcesForcesForcesSingle historic sword conflicts with the near-future factions.
ReportsReportsReportsSingle document loses the archive/inbox meaning.
Alliance & tradeAlliance & tradeAlliance & tradeGroup covers membership but not diplomacy or trade.
EndgameEndgameEndgameGeneric tower does not identify the Strategic Complex.
ArtArtArtPlausible at navigation scale.
Prototype EnergyEnergyEnergy Battery alternativeLightning is plausible; battery implies stored charge.
Prototype MaterialsMaterialsNo exact pack matchDo not substitute stone, lumber or generic cargo for canonical Composites.
Prototype IntelIntelIntelPlausible for scanning, but not every intelligence fact.
Prototype CreditsCreditsCreditsPlausible; text remains authoritative.

The live counters are prototype balances. Canonical Composites, Ceramics, Alloys and Provisions still need four Story × Play × Faction symbols; this pack has no suitable complete set. Only Art clearly fits the eight navigation meanings, so a wholesale shell swap would reduce recognition. No live icon changes on this page.

Candidate source: Nieobie/Game-Icon-Pack, commit b1a5fec, CC0 1.0. Live source: Material Symbols, Apache 2.0. Previous shell comparison · Back to game