GRAY DOOM · UI ART REVIEW
Rounded game-pack coverage
Review at the 24–32 px game scale. The left column is the live Material icon; the right column is a pinned Nieobie Game Icon Pack candidate. Labels stay visible. These imports are review-only.
| UI meaning | Live icon | Game-pack candidate | Semantic verdict |
|---|---|---|---|
| Resource economy | Shop suggests trade, not production. | ||
| City center | House loses the multi-building settlement meaning. | ||
| Map | Treasure-map X suggests a marked objective, not the whole world map. | ||
| Forces | Single historic sword conflicts with the near-future factions. | ||
| Reports | Single document loses the archive/inbox meaning. | ||
| Alliance & trade | Group covers membership but not diplomacy or trade. | ||
| Endgame | Generic tower does not identify the Strategic Complex. | ||
| Art | Plausible at navigation scale. | ||
| Prototype Energy | Lightning is plausible; battery implies stored charge. | ||
| Prototype Materials | No exact pack match | Do not substitute stone, lumber or generic cargo for canonical Composites. | |
| Prototype Intel | Plausible for scanning, but not every intelligence fact. | ||
| Prototype Credits | Plausible; text remains authoritative. |
The live counters are prototype balances. Canonical Composites, Ceramics, Alloys and Provisions still need four Story × Play × Faction symbols; this pack has no suitable complete set. Only Art clearly fits the eight navigation meanings, so a wholesale shell swap would reduce recognition. No live icon changes on this page.
Candidate source: Nieobie/Game-Icon-Pack, commit b1a5fec, CC0 1.0. Live source: Material Symbols, Apache 2.0. Previous shell comparison · Back to game