A GRAY MERIDIAN WONDER EVENT
Power runs through the gray.
Explore the separate demo command network. Registered World accounts sign in through World selection.
Public Landing · World overview · Registered World sign in · Player registration · Novel (176 Ch) · Art collection · Typography specimen
Demo access: commander / meridianCOMMAND NETWORK
Settlement command
All resources, requirements and completion times below come from authoritative server state.
MERIDIAN SUPPLY
Resource Lands (dorf1)
Construction queue ready.
Natural resource landscape: 18 supply sites (Composites, Ceramics, Alloys and Provisions) surrounding the central settlement hub.
Supply Field Atlas & Infrastructure Cards
Demo infrastructure
Production, storage and logistics below are the current server-backed prototype buildings. Individual supply fields remain in development.
SETTLEMENT CENTER
City Infrastructure (dorf2)
Construction queue ready.
Fortified settlement center: 22 building plots inside perimeter defenses, featuring Command Hub, Rally Point, Wall and Civic Districts.
Building Infrastructure Catalog List
Building Art atlas
Faction artwork and functional roles only. These cards do not grant construction. Build eligibility, prerequisites, levels and effects require the pinned rules; seven future-faction concepts are excluded from this first-campaign view.
FIELD FORCES · SLOT 39 RALLY POINT
Tactical War Room (Dorf4)
Forces standing by.
Active Movements & Arrivals
No active troop movements in flight.
Stationed Garrison & Crop Upkeep
Rally Point · Atomic Multi-Wave Builder
Configure and launch synchronized combat waves (Cleaner wave + up to 7 follow-up demolition or expansion waves) in a single atomic transaction with sub-second arrival sequencing.
Trainable Garrison Units
These three trainable cards use prototype rules and faction roster portraits as role previews. Their images do not define standalone Unit identities.
Attacker Forces
Defender Forces
Simulation Outcome
Faction roster art preview
Ten troop portraits follow the reference roster order. The displayed ATK, infantry/cavalry DEF and speed come from the pinned reference catalog for comparison only; training and battle still use the three prototype units above. The commander is separate hero Art.
Commander Art and UI study
Visual design only. Equipment, attributes, health, revival and adventures have no playable commands or live values yet.
Eight-chapter campaign Art and practice
Each chapter links to a fixed local practice. Practice changes no account progress, resources, objectives or rewards; campaign Gameplay remains in development.
INTELLIGENCE ARCHIVE
Reports
TACTICAL COMMUNICATIONS
Community Command Chat
LIVE SECTOR
Toroidal World Map (Dorf3)
Select a site to deploy.
Strategic Site
(0 | 0)Radar Schematic Vista & Strategic Sites
GRAY ZONE ENDGAME
Strategic Complex
Season active.

Campaign dispatches
Eight-event Story and Art preview
Preproduction only. These event concepts have no live schedule, modifier, objective or reward in this prototype.
NPC Merchant · 1:1 Resource Exchange
Redistribute your settlement resource stock in any 1:1 proportion. Total resources are strictly conserved. Fee: 3 Gold.
Account Sitting & Vacation Protection
Appoint New Sitter
TravianZ Vacation Mode Rules:
- Incoming attacks continue and defenders fight normally.
- No new troops may be sent and resource production is halted.
- Strict 24-hour lock once entered. Maximum: 14 days.
