REGISTERED WORLD ACCESS
Enter your world
Use an account from a configured world. Enrollment opens after that world's generated terrain and start time are ready. Other Game systems remain in development.
Check enrollment and create an account
Recover an account
Use a recovery code saved while signed in. A used code cannot be reused.
Account recovery
Confirm your password, then save the code somewhere private. It is shown once; generating another invalidates the old one.
This registered-world workspace supports field and city construction, Doctrine Institute research, Weapons/Armor Lab upgrades, normal Unit training, and supported Scout, Attack and Raid commands. Atlantic can use field and city construction lanes together; Northern and Eastern share one construction lane. Hero, siege, reinforcement and settlement commands remain gated.
More workspaces
18 RESOURCE SITES
Resource landscape
Select a numbered field to inspect its level, production and upgrade. City construction is in the adjacent City view. The terrain stays schematic while Building silhouettes grow with completed levels. Open the Resource + City growth review to see all 40 sites from one World snapshot.
VILLAGE CENTER / PLOTS 19–40
City view
Select a numbered plot to see its server-owned building state. The terrain stays schematic while each Building silhouette grows with its completed level. Plot positions remain an interface diagram.
PERSISTED COORDINATES
World map
Select a site to read its stored world state. Use arrow keys within the grid, the pan buttons, or drag the map with a mouse. Trained scouts can survey resources or defenses at another registered village; supported Attack and Raid commands are available for registered player villages. Reinforcement, settlement and other movement remain unavailable.
Crop finder
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STARTER CITY SLOT 26
Main Building
CITY STORAGE / SLOTS 19–38
Storage buildings
CITY SLOT 39
Deployment Yard
This construction unlocks the building state. Scout, Attack and Raid commands are on the World map for supported registered villages; reinforcement and settlement remain unavailable.
CITY MILITARY / SLOTS 19–38
Infantry Depot
CITY BUILDINGS / SLOTS 19–38 + PERIMETER 40
City facilities
Construction supplies Building prerequisites for Unit research and Weapons/Armor Lab upgrades.
REGISTERED WORLD / EMBASSY
Alliance
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Outgoing invitations
Alliance profile
Diplomacy
Alliance forum
Alliance log
Invitations
Membership, invitations, profile, diplomacy, forums and log notices are saved in this World. Send reinforcement from the World map.
MARKETPLACE / REGISTERED VILLAGES
Trade
Send one shipment to a registered village. Other players may have a receiving limit or vacation protection. Merchants return after delivery.
Sent shipments
Received shipments
Trade reports
Market offers
Offer one resource for a different resource at a ratio from 1:2 to 2:1. Your offered resources and merchants are held until acceptance or cancellation. The reference's transport-hour filter is very permissive; check the route before relying on it. Alliance-only offers are unavailable.
Available offers
Your offers
WEAPONS / ARMOR LAB
Unit upgrades
One upgrade per Lab at a time. Completed levels update Unit combat statistics used by supported registered Attack, Raid and Scout commands.
UNIT TRAINING
Train Units
Infantry, mobility and siege
Each Building has a separate normal queue. Research unlocks belong to this village. Special Units and Great queues remain unavailable.
CITY RESEARCH / SLOTS 19–38
Doctrine Institute
Unit research
Build the Doctrine Institute after Infantry Depot level 3. Research completes after its shown time and unlocks Unit training in this village. Research effects outside normal Unit unlocks remain unavailable.
REGISTERED TUTORIAL
Tutorial
Complete each Tutorial objective to continue. The world map shows village coordinates. Skipping is permanent; later objectives are still in development.
CAMPAIGN CHAPTER 1
First Signal
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Read all four supplies in one settlement, then confirm its completed Command Hub. These server-recorded facts do not grant a reward. Chapter 2 can then show completed upgrade receipts.
CAMPAIGN CHAPTER 2
A Living Network
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Completed Field and Storage upgrades come from server receipts after First Signal. Later passive production credited to stock completes the third step. No reward is granted.
CAMPAIGN CHAPTER 3
Beyond the Wall
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After Chapter 2, train a reconnaissance Unit, complete a scout result from that settlement, then read its own report. Unobserved site facts remain unknown; no reward is granted.
CAMPAIGN CHAPTER 4
Routes and Promises
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After reading the Chapter 3 report, deliver a convoy to another player, then post an offer that another player accepts and both merchant shipments deliver. Pending routes and offers do not count. No reward is granted.
CAMPAIGN CHAPTER 5
Terms of Trust
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After Chapter 4, found or join an alliance, then arrive with a reinforcement column at a village owned by an alliance member or confederated partner. Pending movements do not count; no reward is granted.
CAMPAIGN CHAPTER 6
The Broken Archive
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Hero expedition and Treasury/artefact custody systems remain gated. No reward is granted.
CAMPAIGN CHAPTER 7
Complex Equation
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Construction Plans, catapult targeting and Sunward relay mechanics remain gated. No reward is granted.
CAMPAIGN CHAPTER 8
Hold the Meridian
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World Wonder Slot 99 construction and level 100 victory resolution remain gated. No reward is granted.
WORLD OPERATIONS
Movements and reports
Scout movements and results
Scout reports
Reinforcement movements and stationed troops
Attack and raid movements
Battle reports
REGISTERED PLAYER MAIL
Messages
Send plain-text mail to another player in this world, or use [ally] with circular message permission to broadcast to your alliance. The sender and each recipient control their own copies. Plus unlocks the Archive folder.
REGISTERED POPULATION
Rankings
Population uses completed village levels. Alliance, combat, hero and medal rankings are still in development.
| Rank | Player | Faction | Villages | Population |
|---|