GRAY DOOM · UI ART STUDY

Icon family at actual game scale

Review eight navigation destinations and four labeled prototype counters together. The rounded filled family is active in the game shell; the previous family is retained for comparison.

Previous · Phosphor duotone

Energy900 / 1,800+180/hour
Materials900 / 1,800+180/hour
Intel900 / 1,800+180/hour
Credits900 / 1,800+180/hour

Selected · Material Symbols rounded filled

Energy900 / 1,800+180/hour
Materials900 / 1,800+180/hour
Intel900 / 1,800+180/hour
Credits900 / 1,800+180/hour

Endgame state icons · 24 px

Same state meaning and label; Tabler outline at left, live Material filled at right.

Server statePreviousSelected
Intelligence required
Intelligence available
Claimed by alliance
Construction started
Control hold started
Complex disrupted
Season won

Report state and outcome icons · 24 px

Recorded facts and labels remain unchanged. Compare lifecycle and validated outcome glyphs at inbox scale.

Report labelPreviousSelected
Unread
Read
Archived
Victory
Defeat
No loss
Partial loss
Total loss
Target information
Success

The game-specific Recon, convoy and attack icons remain from the CC0 Game Icon Pack in both options. Canonical Composites, Ceramics, Alloys and Provisions need their own Story × Play × Faction review before replacing the demo counters.

Selected source: Google Material Symbols, Apache-2.0; pinned package and asset digests in the repository. Rounded game pack comparison · Art collection